

There are no towers to climb, no fog of war darkening the map, no wild animals to hunt and skin to make a bigger wallet, no constant internet connection requirement, and no loot boxes. Mechanically the game is very similar to other open-world titles from the time. The Third holds up surprisingly well even after almost 10 years. For Saint Row The Third Remastered that’s not so difficult. With a remastered game, it’s sometimes difficult to distinguish whether you’re judging the original game or the remastered. While the original game was made by Volition, the remaster was handled by Sperasoft. Like most of Deep Silver’s remasters, The Third is not a full remake but features updated character and vehicle models, as well as improved particle effects and lighting on top of the original game and all its DLC. Given that THQ’s final years produced some of my favorite games, I won’t complain. After THQ closed its doors and Deep Silver purchased many of their IPs, it seems like it’s been their mission to re-release most of the defunct company’s library. Saints Row The Third Remastered marks the latest re-release of a THQ game from Deep Silver. But the Saints are back and it’s time to see how time has treated them. Now, it’s been over five years since the last Saints Row title ( Agents of Mayhem doesn’t count) and nearly a decade since The Third originally released. While the series did indeed start as a humble GTA ripoff, it grew into something far more absurd, irreverent, and wonderfully childish. After experiencing Saints Row’s brand of insanity, I played the original game, the sequel, and then went on to play Saints Row IV and Gat Out of Hell when they were released.

Skipping over the first two games, I assumed they were simple Grand Theft Auto clones but The Third looked like something else. Saints Row The Third was the first game in the franchise that I ever played. ***There are spoilers for Saints Row The Third in this review***
